Entertainment Education
for Better Health
For
over 30 years entertainment-education (E-E) has been a tool for changing health
behavior
E-E uses drama, music, or other
communication formats that engage the emotions to inform audiences and change
attitudes, behavior, and social norms. Worldwide, several hundred major
projects have used E-E to improve health.
Entertainment-education
has encouraged people to live healthier lives.
E-E projects for family planning and
reproductive health have helped motivate people to use contraception, to
prevent HIV infection by having fewer sex partners, and to use antenatal care
services.
Entertainment-education
dramas can persuade because they show characters that change their behavior to
improve their lives.
Stories have unique power and nuance
to describe people’s behavior and interactions, and their consequences. When
audience members see that they could be in the same situation as the
characters, stories can move them to change, too. E-E is particularly able to
influence behavior rooted in traditions that are hard to change.
Theories
of human behavior and behavior change underlie E-E.
For example, social learning theory
emphasizes how people learn by observing others. Thus the theory supports the use
of dramas with characters who model healthy behavior.
Why Use Entertainment-Education?
Entertainment-education has a long
history. For thousands of years, entertaining stories have passed on wisdom and
values from generation to generation. Modern E-E dates from the 1940s and
1950s, when radio dramas both informed and entertained farmers and their
families: The Lawsons in Australia and The Archersin the United King-dom
motivated people to adopt agricultural innovations (96). To improve public health,
E-E has encouraged people to exercise, eat more fruits and vegetables, and stop
smoking (15,20, 37), as well as to adopt family planning and avoid HIV
infection. Miguel Sabido developed one of the first dramas with a family
planning theme (see p. 4).
E-E uses various forms of
entertainment. Dramas on radio and TV, animated cartoons, popular songs, street
theater, and other formats can educate and motivate as they e-tertian (96).In
E-E there is no clear dividing line between entertainment and education (26).
The two should be seamlessly woven together.
How Can Entertainment-Education
Influence Behavior?
Since the 1970s there have been
several hundred major entertainment-education (E-E) projects to improve health.
Most have been TV and radio dramas in developing countries (96). Among the
earliest with a family planning theme were the TV serial drama AcompaƱame (Come
Along With Me), broadcast in Mexico in 1977 and 1978, and the radio drama Grains
of Sand in the Sea, which began in 1977 in Indonesia and continues today (5, 94,
96).
The Advantages of Entertainment-Education:
The Nine Ps
Pervasive:
Entertainment is everywhere.
Popular:
People like entertainment.
Personal:
Audiences identify with the
characters.
Participatory: Audiences have a role in the development of E-E and respond
to E-E programs.
Passionate: E-E appeals to emotions.
Persuasive: Audience members imitate the role
models in
E-E programs.
Practical:
Media already exist, and performers
want to participate in interesting programs.
Profitable:
E-E attracts sponsors and can
advance the career of producers, writers, and performers
Proven
effective: E-E can increase knowledge, change attitudes,
and move people to action (75).
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